NO IT DOES NOT HAPPEN (2021)
vol. 1
Premiere: Studio Alta, Prague (CZ)
2nd premiere: Adapted version in a vegan lunch setting, Festival Tanečno (SK)
Performed and choreographed: Silvia Sviteková, Miriam Budzáková Dramaturgy: Lucia Kašiarová
Duration: 30 min
A dance performance as a performative situation where structure refers to game principles with clearly defined rules exploring the limits of audience participation and interactive storytelling within a choreographic framework.
Rules of the game:
- Enter the space
- Swipe the clue from the performer's hands
- Decide whether or not to claim/follow it
- Find a place in the space (with the possibility to change)
- Ease
Repetitively choreographed act in a space that maintains its autonomy and at the same time, paradoxically, when working with the audience community, temporarily transforms into moments of visual delirium, like when we stare into a fool. The idea of movement action and interaction with the audience is based on the motif of screensavers, which do not engage our perception directly, but are constantly passive agents of attention in the background of the situation. The intention is to present and further reprise the work in an unusual type of social space, which is, however, very common in everyday functioning. For example dining room, library or other type of available space where outside the busy times the intended theater could take place. The work is thus supposed to approach a form of civility, it has the potential to become a reverse ready-made as a common social situation and to partially break the border between a dance production and a run-of-the-mill reality.
"A game is a voluntary activity that is carried out within fixed time and space boundaries, according to voluntarily accepted but unconditionally binding rules, which has its goal in itself and is accompanied by a feeling of tension and joy and the awareness of being different from the everyday life'."
Johan Huizinga


